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New halo game review
New halo game review










new halo game review new halo game review

So, naturally, Infinite opens cold on the complex, far-reaching consequences of…a skirmish between Master Chief and a heretofore unknown Brute general named Atriox. That’s a hell of a foundation to build a narrative on. More specifically, it didn’t lack for propulsion in its narrative, right down to its barn-burner of an ending, where the newly resurrected and unshackled Cortana had managed to successfully convince every artificial intelligence in the galaxy to abandon their posts, kickstarting the technological singularity, and leaving humanity in the galactic Dark Ages. Halo 5 was a deeply flawed gaming experience, but it was certainly memorable. But the problem with Infinite is deeper and weirder than that, as it’s a game that’s actively trying to erase its predecessor.įrom minute one, Infinite treats the events of Halo 5: Guardians like some fever dream that we only vaguely remember or somehow aren’t supposed to talk about. It’s easy to want to compare it to Halo 3, another sequel in the series that was plagued by its own immense hype but also seemed too skittish to follow up on the ambitions of its predecessor. Which makes it all the more disappointing that in almost every other aspect the game represents a major regression for the Halo series.

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Even though the game features a rogue’s gallery of the same enemies that we’ve been gunning down for years in the Halo universe, there’s more thought and innovation required to figure out how to take them down, right down to the precise weapon that will get the job done. Indeed, 343 Industries’s Halo: Infinite is the one of the most versatile, tactical, and breathlessly frenetic FPS titles out there. It may have taken 20 years, but we have at least reached a point where the descriptor “combat evolved” is accurate for a Halo game.












New halo game review