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I'm quite fond of macros and used them religiously on retail. It's easier to gauge your feelings in practice over theory.
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Regardless about how you may feel about what I've said so far, if it seems daunting or exciting, I encourage you to give hunters a try with an open mind anyway. We can pull very effectively for our tanks in a dungeon where pulling is made tricky, and we have the longest range in the game, at 41 yards with Hawk Eye. We can CC two targets at once with Wyvern Sting and Freezing Trap.
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If you need to peel for a friend, scatter and trap their assailant. Hunters are also able to provide excellent support in general. We have a lot of potential in PvP with zone control abilities like Frost Trap and burst combos. PvP pets with 1.0 attack speed, scorpids with a stacking poison, wind serpents with a ranged attack, wolves that can buff your attack damage. There is a huge variety of unique pets with special abilities to suit your needs. Literally AFK and Auto Shot if you don't care for speed. If getting invested isn't your thing, leveling is made easier on a hunter with our pet and strong physical attacks launched from range. Tranq Shot can't even be launched until a Frenzy effect is up - no possible chance for error unless you delay! And there aren't too many Tranq Shot fights, and they're a lot easier to be aware of than watching for a fast Wing Buffet to kick or pummel. sure, we get asked to kite here or there, and a couple of fights require us to use Tranquilizing Shot, but kiting is exciting! At least during a boss fight. No sitting out of fights, no decursing everyone else. Since hunters have a complete threat drop on a 30 second cooldown, we can do DPS pretty much whenever we want. Whether you want to farm an instance like DM Trib or Mara solo, or roam the open world for herbs or ore, a hunter's skills, and their pet, will make it easy to stake your claim. Hunters have a unique relationship with their auto attacks since, to optimize damage, they time their skill shots between Auto Shots, ensuring that you always have something interesting to do during a boss fight.įarming gold is made easier. yes, it's simple to learn to play a hunter, but it's a class that's difficult to master. Deadzone, ammo, unique rotation, pet micro and other management, delicate but potent CC. Despite what you may have heard about 'huntards,' we have an awful lot to think about. The simplest reason to enjoy hunter is that they're engaging. Why should you play a hunter? If playing a versatile class with lots of crowd control, burst damage, and a high skill cap appeals to you, you may want to try a hunter.ĭo you get tired of spamming Frostbolt endlessly on a mage? Is coughing up hundreds of gold or lots of time for mana potions on a priest annoying? Does not staying in melee to DPS on a boss like Shazzrah annoy you on a rogue? Play a hunter! Try this, and punch in the index number of the section you want.Ģ.6.1 - Combat Aspect Swap / Aspect Situational
#WARLOCK PET ATTACK MACRO CLASSIC WINDOWS 7#
The hotkey for this on my Windows 7 computer is ctrl + F. Use the FIND command to skip to specific parts of the thread. Check out the table of contents for a more thorough look into the thread. Raziya here - this thread's getting an overhaul.
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